
Void Runner
A downloadable game for Windows
This is a new demo of a rail shooter/spatial combat game in the style of Star Fox and Battlefront 2 gameplay.
The UI is a mix of UGUI for health bars and UI Toolkit for the screens.
The programming is based on Singleton patterns or dependency injection for the Managers, the player and enemy ships use HFSM (Hierarchical Finite State Machines).
There has been work on materials for projectiles using emission to achieve a blaster-style look and enhance the glow of towers.
I used the particle system to create explosion VFX (there is also one made with VFX Graph).
In this demo, I changed the scene management approach compared to most of my other projects: previously there was a single scene where UI screens would hide the game, whereas here we have a main scene in which other scenes (levels) are loaded additively.



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